A networking protocol used by the legacy client/server. It is built on the message format of the Http Dll 2 GameMaker extension. Every message may be optionally compressed with deflate. Client and server will always attempt to decompress messages.
All data types are little-endian.
Type | Format |
---|---|
String | Null terminated UTF-8 |
Byte | 8-bit byte |
Float | 32-bit float |
Boolean | 8-bit byte, non-zero meaning true |
Uint32 | |
Varint | todo |
Used for identifying the player logging in and creates the brick loading message.
Type | Description |
---|---|
Uint32 | Net ID of player |
Uint32 | Brick count of world |
Uint32 | User ID of player |
String | Username of player |
Boolean | Is admin |
Byte | Membership type |
Uint32 | Set ID |
String | Set Name |
Appends a message to the chat log.
Type | Description |
---|---|
String | Message |
Delete bricks from the world.
Loads bricks into the world.
Deletes all bricks from the world. No message data is specified.
What happens if a brick model is defined for an already existing mesh ID? Knowing what happens may be useful information.
Defines a mesh made out of bricks to the mesh cache. The model can then be used as a brick model or a hat by using the newly defined mesh ID.
Type | Description |
---|---|
String | Mesh ID |
Uint32 | Brick count of model |
Bricks are defined for the number of bricks in model.
Type | Description |
---|---|
Float | X position |
Float | Y position |
Float | Z position |
Float | X scale |
Float | Y scale |
Float | Z scale |
Int32 | X rotation |
Int32 | Y rotation |
Int32 | Z rotation |
Uint32 | Color |
Float | Alpha |
todo